The following changes have been made:
your Beyond Aion Development
- Quests
- Besser! Ein Obelisk! [quest: 10025] fixed
- Tiamats Geheimnis |10504 fixed
- Outremus' Geschenk (A Weapon of Worth) | 11077 fixed
- Teleportpunkt falsch, Drawling Balaur | 14043 fixed
- Akaron Quest Sicherung der Abyss-Infiltrierung (and Securing the Abyss Invasion - Aion Database 1.0) fixed
- Akaron Quest Verlorener Infiltrationsbefehl fixed
- Akaron Quest Vormarsch nach Inggison (and Advance to Gelkmaros - Aion Database 1.0) fixed
- Venga Kampangne Ein rätselhafter Kampf fixed
- [Weekly] Troublemakers in the Camp - Aion Database 1.0 fixed
- Missing Radiant and Crusader quests have been implemented
- Quests for Manakarna have been implemented / fixed
- Quests for Rentus Base have been updated
- Quests for Danuar Sanctuary have been updated
- Besser! Ein Obelisk! [quest: 10025] fixed
- Drops
- Schriftrolle fixed
- Added drops for the npc "Chaos-Skilex"
- Skillbook drops in Empyrean Crucible now drop in the correct stage
- Schriftrolle fixed
- Items
- NPC-Spawns
- in Kaldor /Rubininerk Siedlung fixed
- Sammelessenzen in Kaldor fixed
- Removed an incorrect Krall spawn in verteron
- in Kaldor /Rubininerk Siedlung fixed
- AI
- Elite magnorion ii | 234611 fixed
- Venga Mura fixed
- Zuflucht des Ruhnstammes fixed
- Vocoliths and their activation animations have been visually changed
- Anohas Sword's activation animation has been added
- Improved the AI of "Berserk Anoha"
- Added skills for some bosses in Enshar and Cygnea
- Elite magnorion ii | 234611 fixed
- Skills
- Core
- Ausgang des Untergrunds von Katalan fixed
- Die Arena der Disziplin fixed
- Housing allgemein (Pernon) fixed
- Mantor can now be run 3 times a day.
- Fixed issues, where all player classes had some incorrect base stats, these match now retail values.
- Fixed an issue, where PvP & PvE damage reductions/boosts didn't match the values of retail servers.
- Fixed an issue, where off-hand stats were calculated incorrectly.
- Fixed an issue, where magical damage / buff boosts where calculated incorrectly.
- Fixed an issue, where you could get back into a territorial battle after death.
- Fixed an issue, where the matchmaking for Panesterra would not teleport all players onto the map.
- Fixed an issue, where you had to wait 20 seconds after creating a character before you could log it in.
- Fixed an issue, where you would get an out of range error and could't attack your target after using a teleport skill, even if the target was in range.
- Fixed an issue, where casting skills wouldn't be aborted if the target died.
- Fixed an issue, where you could attack in confused state.
- Fixed an issue, where bosses stopped casting skills (e.g. AoE's) if their target died.
- Fixed an issue, where npcs would execute their initial attacks, even if they were already stunned or in other paralyzing states.
- Fixed an issue, where npcs would instantly execute their first attack when getting aggro.
- Fixed an issue, where incorrect rift announcements were sent.
- Fixed an issue, where walking npcs would get stuck on reset or aggro.
- Fixed an issue, where npcs wouldn't stop their attack on despawn.
- Fixed an issue, where critical damage would be calculated incorrectly for attacks without weapons or for npcs.
- Fixed an issue, where incorrect accuracy values were used for some calculations.
- Fixed an issue, where physical damage and magical auto-attack damage was too high.
- Fixed an issue, where player death messages were sent two times.
- Optimizations for PvP death messages.
- Optimizations for auto-attacking while running.
- Optimizations for updating the targets of other players and npcs.
- Optimizations for attack ranges.
- Optimizations for npc death events.
- Optimizations for die Spielersuche vorgenommen.
- Optimizations for die NSC-Suche vorgenommen, wodurch nun immer der nächstgefundene NPC angezeigt wird.
- Optimizations for Kettenfertigkeiten vorgenommen.
- Modified the calculation for servant attacks.
- Added a system message for interrupting player skills
- Improved the teleport system to eliminate errors when dying and visual bugs like temporary disappearing npcs.
- Other general optimizations have been made.
- Ausgang des Untergrunds von Katalan fixed
- Bigger changes
- Hard-mode for Danuar Sanctuary has been implemented.
- The instance "Seized Danuar Sanctuary" has been fully implemented
- The system for 186000238 has been fully implemented. Monsters which can drop these are found in Gelkmaros and Inggison. After their death a portal can appear which teleports you to another spawn location.
- The Pet system has been overhauled, which improves and fixes various things (see Miols fixed). This also fixes some issues with players in hide.
- Hard-mode for Danuar Sanctuary has been implemented.
- Custom
- Removed the restrictions for accepting and completing village quests.
- 186000238 has an increased drop count, compared to official servers.
- Removed the restrictions for accepting and completing village quests.
your Beyond Aion Development
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