Following changes will take effect:
Best regards,
Beyond Aion Development
- Quests
- Drops
- Partially implemented drops for Morheim
- Implemented drops for Pernon
- Implemented drops for Oriel
- Implemented drops for Kaldor
- Implemented drop for Ceramium Fragment - Aion Database 4.8
- Implemented drop for Harmony Mote - Aion Database 4.8
- Implemented drop for Unity Mote - Aion Database 4.8
- Implemented drop for Valiance Mote - Aion Database 4.8
- Implemented drop for Protection Mote - Aion Database 4.8
- Implemented drop for Vigor Mote - Aion Database 4.8
- Increased drop rate for ancient manastones in Idian Depths
- Partially implemented drops for Morheim
- Items
- NSC Spawns
- Removed unnecessary spawns in both steel rake instances, so attacks from below or above shouldn't be possible anymore
- Reduced the amount of parallel spawning Keymaster Zumitas to two
- Greatly decreased HP of invasion bosses
- Reworked and adjusted spawns in Heiron from Kishar village up to instance entry for Indratu Fortress
- Adjusted HP for NPCs in Kishar village
- Adjusted HP and spawn position of base assaulter in Levinshor
- Adjusted some z-coordinates for invasion bosses
- Removed unnecessary spawns in both steel rake instances, so attacks from below or above shouldn't be possible anymore
- AI
- Fixed an issue, where images of Kaisinel or Marchutan sometimes not attacked players
- Reduced the sight range of Archon Assassin - Aion Database 4.8
- Added skill patterns for NPCs in Tiamaranta's Eye
- [Instanz]Jormundgan-Brücke fixed
- Fixed an issue, where images of Kaisinel or Marchutan sometimes not attacked players
- Core
- Fixed an issue, where skills with HP and MP heal sometimes restored only one stat
- Fixed an issue, where the instance entries weren't displayed correctly to group and alliance members
- Fixed an issue, where wrong siege rewards were given to winners of Altar of Scales
- Fixed an issue, where artifacts in Kaldor didn't reset five minutes before siege start of Anoha Fortress
- Fixed an issue, where some NPC skills made too low damage
- Fixed an issue, where crafting and gathering steps could get always the light blue bars (step crit)
- Fixed an issue, where the teleport to Belsagos in Linkgate Foundry disappeared
- Fixed an issue, where invasion bosses didn't despawn automatically
- Fixed an issue, where agents got a extremly long debuff after handling specific HP events
- Fixed an issue, where players didn't get the additional chest for defeating Kunax in Idgel Dome
- Fixed an issue, where dredgion assaults while sieges weren't possible
- Fixed an issue, where NPCs had too much magical accuracy
- Fixed an issue, where NPCs sometimes selected the wrong target
- Fixed an issue, where sometimes wrong NPCs were spawned after capturing a base
- Implemented random capture for bases while their map region is inactive
- Implemented missing teleport in Heiron to Indratu
- Implemented additional security checks when exchanging items and kinah
- Activated player's death announces down to soldier rank 1
- Expanded magic resistance reduction to NPCs level 56-65 and excluded elite and higher tiers
- Temporarily removed latency period for invasion boss spawns. Currently, they will spawn 30 minutes after the first announcement
- Fixed an issue, where skills with HP and MP heal sometimes restored only one stat
Best regards,
Beyond Aion Development
730 clicks