Following changes have been made:
Beyond Aion Development
- Quests
- Fixed an issue, where the Nochsana Commander did not count for quests
- Fixed some Draupnir Cave related quests
- Fixed an issue, where the Nochsana Commander did not count for quests
- Drops
- Fixed missing loot of Watcher Zapiel, Great Chieftain Kasika
- Fixed missing loot of Deputy Hanuman - Aion Database
- Added 169405253 in Lost Rentus Base
- Fixed missing loot of Watcher Zapiel, Great Chieftain Kasika
- Skills
- Fixed an issue, where the silence of Signet Silence(Assassin) could be resisted
- Fixed an issue, where procc effects (like Blessing of Wind(Chanter) or Apply Lethal Venom(Assassin) were not effected by pvp damage scaling
- Fixed an issue, where players which died through Chain of Suffering did not reward abyss points
- Fixed an issue, where Stubborn Spirit(Templar) did not give slow resistance
- Fixed an issue, where summons caused incorrect system messages under certain circumstances
- Fixed an issue, where Reroute Power(Templar) was effected by movement modifiers
- Fixed an issue, where stances like Stubborn Spirit(Templar) could not be deactivated under certain circumstances
- Fixed some incorrect skill damage calculations
- Fixed an issue, where the silence of Signet Silence(Assassin) could be resisted
- Spawns
- Added Alberich - Aion Database
- Added Alberich - Aion Database
- AI
- Fixed an issue, where Anuhart(Tiamat's Fortress) moved while using his Blade Storm
- Fixed an issue, where the flame pots near Vasharti(Rentus) did not react to players
- FIxed an issue, where Vasharti's phantoms were not immune to physical or magical damage
- Fixed an issue, where the debuff during Vasharti's flame shower phase was dispellable
- Fixed an issue, where Vasharti's flame attacks could be easily predicted
- Fixed an issue, where Vasharti did not enrage after 10 minutes
- Additional smaller optimizations for Vasharti's AI
- Fixed an issue, where servants continued to attack after a duel ended
- Fixed an issue, where Anuhart(Tiamat's Fortress) moved while using his Blade Storm
- Core
- Katzenkönigin-Miol fixed
- Buff-Miol auf der PvP-Map fixed
- Fixed an issue, where buff miols did not stop to buff the player if he died
- Fixed an issue, where brands in groups/alliances disappeared sometimes
- Fixed an issue, where some fly rings in the abyss did not spend flight time
- Fixed an issue, where fly rings related to the abyss entrance quest counted if one flew past them on the outside
- Adjusted the level based magic resist rate (pvp)
- Added missing system messages for village leveling
- Added
.preview <color|hexcode>
to preview a color for the equipped armor - Fixed an issue, where village level quests could reward the wrong village
- Fixed an issue, where NPCs could spawn twice
- Fixed an issue, where NPCs or players could not die through negative heals
- Fixed an issue, where the alarm function of miols was not shared with other players
- Fixed an issue, where loot miols gave messages if no loot was available
- Fixed an issue, where loot miols only looted kinah in groups
- Fixed an issue, where loot miols could not loot in groups if the owner not dealt the most damage
- Fixed an issue, where loot miols had infinite range instead of 28m
- Fixed an issue, where buff miols stopped to buff their owner if they went through an item restricted area
- Fixed an issue, where magical damage of NPCs was disproportionate with their auto-attack damage
- Fixed an issue, where a no-animation-like state could be caused
- Fixed an issue, where resurrecting on the pvp map had no animation
- FIxed an issue, where players got soul sickness if teleported off the pvp map while being dead
- Fixed an issue, where magical skills were not effected by movement modifiers
- Fixed an issue, where abnormal state resistances of NPCs were incorrect calculated
- Fixed an issue, where mapkicks were caused by sendlogs and players could bug themselves through walls
- Added a system message for crafting heliotrop crystals to display a still active cooldown (since the precise number disappears after relogging)
- System optimizations and fixes for memory management
- Katzenkönigin-Miol fixed
- Housing
- Fixed an issue, where houses were incorrect impounded
- Fixed an issue, where butlers of newly acquired houses could have the name of their previous owner
- Fixed an issue, where facade tickets completely bugged the house
- Fixed an issue, where furniture got no usage animation
- Fixed an issue, where houses were not re-auctioned
- Fixed an issue, where auction mails displayed the incorrect date
- Fixed an issue, where impounded houses were not reset
- Fixed an issue, where houses of deleted players were not reset
- Fixed an issue, where players could fall through the floor of their studio after login
- Fixed an issue, where players could be teleported to their own house while using the random function of the friendship crystal
- Fixed an issue, where players were teleport to the house sign instead to the door if kicked
- Fixed an issue, where the friendlist of the friendship crystal was empty until the actual friendlist was opened manually
- Fixed an issue, where no compensation was send if a house was impounded
- Fixed an issue, where the count of overdue weeks was incorrectly displayed
- Fixed an issue, where the butler did not claim all overdue weeks
- Fixed an issue, where the rent payment with date was incorrectly displayed if logged in on Sundays
- Fixed an issue, where the wrong house sign was spawned if house was auctioned
- Fixed an issue, where the reward for a successful auction was not correctly calculated
- Fixed an issue, where house sign lost their tool tip after house auction
- Fixed an issue, where houses were not randomly auctioned
- Fixed multiple issues, where houses were not impounded/reset if the auction was not successful
- Fixed multiple issues, where houses were not correctly actualized
- Auctions are now prolonged individual
- Rent overdue is now displayed at every login
- Removed the quest restriction to open the auction window
- Fixed checks to enter houses and usage of housing portals
- Fixed an issue, where houses were incorrect impounded
- Geodata
- Fixed an issue, where players were not attackable near fortress gates
- Fixed an issue, where fortress gates lost their collisions if another one was destroyed
- Fixed an issue, where fortress gates could be attacked if a collision was in the way
- Added missing barricades in Kaldor for Anoha. A few of them got collisions
- Added a way to compensate for missing geo datas. Objects without geo datas could act like obstacles in some situations
- Fixed an issue, where players were not attackable near fortress gates
- Custom Features
- Custom Instance - Eternal Challenge
- New adaptive solo instance (1x daily)
- You can find the entry near the teleporter in Sanctum / Pandaemonium
- You may consider different strategies depending on your class to master this instance (i.e. equipment, manastones, stigma build)
- You will be confronted with a variable difficulty, which adjusts after each run, independently if you win or lose
- Rewarded 186000409 are based on your rank
- These and further information are available here [Feature] Custom Instance - Eternal Challenge
- New adaptive solo instance (1x daily)
- Loyalty System
- A new reward system for activity
- You can get 186000409 from endbosses of all level 65+ party instances
- The count of coins varies according to the instance
- You can exchange your earned coins via
.buy
and view the full list of purchasable items
- A new reward system for activity
- Custom Instance - Eternal Challenge
Beyond Aion Development
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