Following changes will take effect:
Best regards,
Beyond Aion Development
- Quests
- 11204 - Stinkende Proben fixed
- Pandemonium Marchutans Konzil fixed
- Vengar Rentus Basis fixed
- Umtauschen der 30 Deavanion Waffen fixed
- Removed old campaign quests from outdated maps (like Katalam, Danaria, ...) from quest logs
- 11204 - Stinkende Proben fixed
- Drops
- Added Blood Mark Bundle to Kuhara's Chest drops in "Occupied Rentus Base"
- Added Blood Mark Bundle to Kuhara's Chest drops in "Occupied Rentus Base"
- AI
- Aufstiegs-Quest (Karamatis) fixed
- Talocs Höhle fixed
- Aufstiegs-Quest (Karamatis) fixed
- Skills
- Fixed an issue, where elyos clerics got a wrong random vision stigma
- Fixed an issue, where elyos clerics got a wrong random vision stigma
- Core
- Fixed an issue, where player deaths were announced while dueling
- Fixed an issue, where the asmodian faction pack was not sended with reaching Lv65
- Fixed an issue, where the capturing of all three yellow bases in Levinshor wouldn't spawn any healers. This also fixes a wrong spawn delay for bases
- Fixed an issue, where the gate infront of Kuhara in "Occupied Rentus Base" wouldn't open again after his death
- Fixed an issue, where random stuns and knockdowns were triggered too often
- Reworked the shout system for NPCs. In cause of the missing tests and still needed optimizations it would be still deactivated.
- Implemented a functional geodata for "Occupied Rentus Base"
- Activated player death announces for Panesterra maps
- Fixed an issue, where player deaths were announced while dueling
- Instances
- Sauro Supply Base
- Fixed an issue, where NPCs could respawn
- Adjusted skill pattern of all NPCs
- Removed some unnecessary spawns
- The second gate opens after the death of "Chief Gunner Kurmata"
- Fixed an issue, where NPCs could respawn
- Terath Dredgion
- Fixed an issue, where the balaur treasure chest couldn't spawn
- Fixed an issue, where the surkana kills "captured" the wrong rooms
- Increased level and stats of all necessary NPCs to 65
- Implemented missing spawns
- Fixed an issue, where the balaur treasure chest couldn't spawn
- Raksang Ruins
- Fixed an issue, where the tombstones were not responsive
- Optimized spawn events and their trigger
- Removed outdated spawns (especially hellway)
- Implemented hellway
- Added missing bombs to the loot table of the chest at the beginning
- Reworked skill pattern of all NPCs
- Implemented missing drops
- Fixed an issue, where the tombstones were not responsive
- Sauro Supply Base
- Custom
- PvP-Map
- Based on a current low player amount and extensive maps, we decided and implemented an instanced PvP-Map.
- You can access it via the new
.pvp
command - Besides a centralised pvp you can find some treasure chests with useful items, but beware of your enemies!
- Quite different from other maps you will get the doubled amount of AP for killing player, here. If this feature is well participated and we get a good feedback, so we wouldn't hestitate to increase the AP-rate.
- Based on a current low player amount and extensive maps, we decided and implemented an instanced PvP-Map.
- PvP-Map
- Known Issues
- Missing eternal armor drops in "Occupied Rentus Base"
- Missing walker in Raksang Ruins
- Unfinished Shoutservice
- Missing eternal armor drops in "Occupied Rentus Base"
Best regards,
Beyond Aion Development
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