Server update November 11, 2026

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • The following changes have been made:
    • Quests
    • Items & Drops
      • Added Item Icon188600140 and Item Icon188600337 to Item Icon188052761
      • Corrected many bundles which did not contain the correct items or retail quantities. For example, brigade generals of the winning legions at Miren/Krotan/Kysis now receive more Ceramium Medals from the Siege Reward Chest
      • Fixed repurchased items losing some of their attributes, such as conditioning
    • Instances & NPCs
      • Adjusted class balancing in the Eternal Challenge
      • Fixed Platinum Fountain - Sigina not working
      • Spawned Inggison/Gelkmaros fortress morph recipe merchants in the capitals
      • Reworked the Empyrean Crucible and added missing stages
      • Fixed the PvP price of teleports to vulnerable fortresses
    • Skills
      • Fixed drain effects not always being applied when the target died
      • Delayed damage that will kill you no longer prevents you from healing or using skills in the meantime
      • Fixed some chain skills expired too early
      • Fixed some skills used the wrong skill level (most player skills weren't noticeably affected, but Summon Divine Mirror now costs 166 MP to use instead of 178)
      • Fixed effects that boost a number of hits didn't boost it for all targets that got hit
      • Fixed effects that boost a number of hits were missing some hidden attributes, such as accuracy bonuses for Focused Shots and Gift of Magic Power
      • Fixed the total tick count of some periodic effects
      • Fixed Shield of Compassion and similar skills didn't affect duel partners
      • Fixed delayed skills such as Attack Resonation ignored dodge and resist
      • Skills are no longer cancelled when the target disappears but they run out without hitting invalid targets, like on retail. This means area skills can still hit other targets instead of being cancelled.
      • Fixed carve rune level and chance calculations
    • Core
      • Fixed morphing didn't play the full character animation
      • Fixed movement modifiers didn't always align with the arrows the client displays
      • Fixed environmental damage (lava, fire, etc.): Spawn protection or gliding no longer evades it, the damage calculation was slightly off, and some fires still dealt damage after going out
      • Fixed dying from fall damage didn't revive you instantly at your bind point
      • Fixed an invisible team member could not be seen while dueling them
      • Various exploit checks have been added or improved
      • Various security fixes have been applied
    • Client
      • Fixed occasional game crashes when another player came into sight
      • Improved loading times
      • Increased the limit of visible buff icons
      • Improved the camera fix
      • Fixed pet decorations not being shown
      • Added timestamps in the chat window
      • /ping now displays your real ping in the top left corner of the screen (the number in chat is inaccurate). Enter the command a second time to disable the overlay again
      • NPCs that you need to kill for a quest step now show a quest marker in front of their name
      • The item deletion confirmation dialog where you have to type a confirmation word has been replaced by the regular Yes/No dialog
    Best regards,
    your Beyond Aion Development

    24 clicks