Server update September 14, 2026

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  • The following changes have been made:
    • Quests
      • Fixed wrong or missing quest NPCs for various quests in all regions
    • Skills
      • Fixed wrong required dispel strengths for some skills
      • Fixed an issue where a partial dispel wouldn't also be applied to the remaining debuffs
      • Fixed Stigma Buffs verschwinden nach Stigma wechseln // Stigma Buffs removed after unequip/ change Stigma
      • Fixed an issue where Signets could apply the wrong level
      • Flight-only passive skill effects no longer apply while just gliding
      • Fixed damage from Cursecloud and Curse of Weakness was not affected by PvP/PvE modifiers
      • Corrected the restrictions and behavior of the Summon Group Member skill
      • Fixed an issue where badly timed skill cast checks could leave you with a stuck cast bar
      • Fixed an issue where some magical skills could or could not crit, when it should be the other way around
      • Fixed an issue where some skills would or would not be affected by heal boosts, when it should be the other way around
      • Fixed an issue where effects like Stumble could not be resisted from buffs
    • Instances & NPCs
      • Added a new feature: Instance Scaling
        The HP of NPCs now adapt to the number of players in the instance.
        Note: A partial team will still be at a disadvantage compared to a full team and a player leaving the instance will not cause NPCs to scale back down.
      • Fixed wrong XP reward from NPCs with modified HP
      • Fixed NPCs didn't update their heading after other players stopped talking to them
    • Core
      • Fixed an issue where items above +20 kept rolling a new skill with every succesful enchant
      • Enchantment of amplified items now has the same chance on any enchantment level. This means the effective chance above +20 has slightly increased
      • Fixed an issue where certain items would not use the correct casting delay
      • Corrected various system messages when using items or failing to do so
      • Fixed an issue where certain item effects would apply with a slight delay, like with teleport scrolls or bombs in instances
      • Drowning now ticks every second instead of every two seconds (dealing half the damage, as on retail)
      • Fixed an issue where the chance to interrupt an enemy cast wasn't always correct (concentration now works as on retail)
      • Corrected the way Fear moves you around
      • Fixed some stats caps
      • Corrected physical defense while flying
      • Fixed an issue where you wouldn't instantly enter combat state when attacking someone
      • Fixed an issue where you could be attacked after entering a windstream
      • Fixed an issue where some equipment bonuses (like heal boost) were applied using a too low factor for servants, summons and traps
      • Fixed an issue where a summon would not be dismissed at the correct delay and could cast skills while being dismissed
    Best regards,
    your Beyond Aion Development

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