Following changes have been made:
Beyond Aion Development
- Quests
- Doubled the output of 186000236 from weekly garrison quests in Levinshor
- Reduced the count of legion kill quest repetitions for Tiamat and Hyperion
- Doubled the output of 186000236 from weekly garrison quests in Levinshor
- Items
- Reduced the output of 186000236 from 188053716
- Fixed an issue, where some event chests did not contain their correct output (s. (Event) Krabbenfest Münze (Kiste mit Stiefeln und Handschuhen des Archontenzenturios) fehlerhaft.)
- Fixed an issue, where 164000101 or 164000102 were dispellable. Additionally adjusted their shield threshold.
- Reduced the output of 186000236 from 188053716
- Drops
- Fixed an issue, where Ariana's Jewel Chest in Rentus Base contained the incorrect pora
- Added missing crafting material drops for 'Crestlich' and 'Cellatu' NPCs in Inggison and Gelkmaros
- Fixed an issue, where Ariana's Jewel Chest in Rentus Base contained the incorrect pora
- Skills
- Fixed an issue, where chargeable skills of physical classes or gunner and rider were not affected by attack speed
- Fixed an issue, where chargeable skills of physical classes or gunner and rider were not affected by attack speed
- Spawns
- Removed the 'Balaurea Teleporter' NPCs from Inggison and Gelkmaros sieges to avoid future misunderstandings
- Fixed an issue, where an AP statue in Kysis Barracks were not attackable
- Adjusted the spawn behavior of faction balance NPCs to avoid them spawning inside walls and gates (still not ideal)
- Removed the 'Balaurea Teleporter' NPCs from Inggison and Gelkmaros sieges to avoid future misunderstandings
- AI
- Fixed an issue, where NPC skills could not be used under certain circumstances
- Added an initial cooldown to heals of balaur clerics
- Increased the HP of Inggison's and Gelkmaros' siege bosses by 50%
- Matched the HP of the second fortress gate of Inggison's and Gelkmaros' fortresses with the first gate
- Fixed an issue, where empyrean avatar of Veille and Mastarius was interrupted due to incorrect range condition
- Fixed an issue, where NPC skills could not be used under certain circumstances
- Core
- Fixed an issue, where some broker categories did not list items of their last subcategory
- Fixed an issue, where NPCs could spawn invisible
- Fixed an issue, where auto loot function of miols was incorrectly displayed after its respawn
- Fixed an issue, where quest NPCs could spawn twice under certain circumstances
- Fixed an issue, where quest loot objects immediately despawned if the player left the loot although items were still in it
- Fixed an issue, where balaur could spawn under the map during dredgion assaults
- Fixed an issue, where the enraged agents of Inggison and Gelkmaros could not spawn if their spawn conditions were met
- Fixed an issue, where movement boosts were not activated or too late under some circumstances
- Fixed an issue, where movement boosts were not correctly calculated under certain circumstances
- Fixed an issue, where fear, teleportation or sprintskills could cause mapkicks
- Fixed an issue, where NPCs could reward EXP twice
- Fixed an issue, where reflect damage caused aggro
- Added missing instance exits of 'Infernal Illuminary Obelisk', 'Kysis Barracks' and 'Miren Barracks'
- Made a change to reduce the disconnection issue of some players
- Increased the spawn chance of dredgion commanders during dredgion assaults
- Further optimizations for player movement calculations
- Fixed an issue, where some broker categories did not list items of their last subcategory
- Timetable
- Removed the upper abyss raid at Thursday
- Volatile Rifts at Saturday and Sunday will now only spawn at 6 PM
- Invasions at 9 PM will now spawn at 8 PM
- Removed the upper abyss raid at Thursday
Beyond Aion Development
8,469 clicks