Following changes have been made:
Beyond Aion Development
- Items
- Fixed an issue, where casting of items was not interrupted by using skills. This fixes the possibility to get on a mount while being in stealth
- Fixed an issue, where casting of items was not interrupted by using skills. This fixes the possibility to get on a mount while being in stealth
- Spawns
- Added defensive towers at the respawn locations of the PvP map to prevent spawn camping
- Removed merchants inside the Anoha Fortress while it's vulnerable
- Fixed incorrect levels of some garrison NPCs of Anoha Fortress
- Fixed incorrect spawns of invasion bosses in Reshanta
- Fixed an issue, where Mastarius and Veille did not spawn if atleast one fortress of the respective map was occupied by balaur
- Fixed an issue, where the orb which summons the portal to Stormwing in Beshmundir's Temple was difficult to interact
- Added defensive towers at the respawn locations of the PvP map to prevent spawn camping
- AI
- Fixed an issue, where Vivels were spawned by some NPCs in Kromede's Trial
- Fixed an issue, where the Nochsana Fortress Gate was not attackable
- Fixed an issue, where static aetheric field generators during sieges reset immediately
- Fixed an issue, where hero and legendary NPCs were affected by castspeed slow
- Optimized stats and skill patterns of Ahserion
- Defense cannons during Ahserion's Flight will not reset their HP anymore
- Fixed an issue, where Vivels were spawned by some NPCs in Kromede's Trial
- Core
- Increased the maximum level of rifts in low level areas to level 65
- Fixed an issue, where players got disconnect while watching cutscenes or cinematics
- Fixed an issue, where the influence were not updated if the fortress was reset to balaur
- Reworked the dredgion assaults during sieges. Please consider this feature as beta version which needs additional finetuning after some live tests
- Fixed an issue, where the chance of the assault was not calculated correctly
- The amount, strength and period of incoming balaur and dredgion commanders will now mostly-dynamical calculated depending on available information about the defending faction
- Implemented new skill pattern for all relevant balaur
- Reduced the damage of Dragon Lord's Blade on the fortress boss
- The strength of each balaur wave can be reduced by defeating dredgion commanders
- The assault will end if the last possible dredgion commander was killed
- There is no optical event of an approaching dredgion for the Anoha Fortress
- Fixed an issue, where the chance of the assault was not calculated correctly
- Increased the maximum level of rifts in low level areas to level 65
Beyond Aion Development
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