Following changes have been made:
Beyond Aion Development
- Quests
- Fixed an issue, where quests with title condition could be accepted without the required title
- Implemented the missing quest NPC when Ahserion/Antriksha was defeated (100GP quest)
- Implemented the missing GP quests for Anoha Fortress - 169610150 is required
- Fixed an issue, where quests with title condition could be accepted without the required title
- Items
- Fixed an issue, where manastones could be obtained from bundles/chests which should not be or not in this way obtainable. This change increases the chance for coveted stones
- Improved the output of reward bundles of pvp instances
- Implemented missing skill books like 169500923 obtained by crucible insignia bundles
- Improved the output of Runadium (Danuar Reliquary) reward bundle. They also contain the correct crafting materials now
- Fixed an issue, where manastones could be obtained from bundles/chests which should not be or not in this way obtainable. This change increases the chance for coveted stones
- Drops
- Fixed an issue, where Dynatoum in Infernal Illuminary Obelisk did not dropped anything
- Implemented eternal AP courier passes as reward of pvp instances
- Implemented missing drops of 152012613 & 152012615 in Kaldor
- Greatly increased the droprate of mythic equipment in Sauro Supply Base
- Sauro: Moved 169405253 to its own drop category, so 188052575 will drop with 100%
- Fixed an issue, where Dynatoum in Infernal Illuminary Obelisk did not dropped anything
- Skills
- Fixed an issue, where taunting spirit (cleric vision stigma) generated aggro for the cleric
- Fixed an issue, where taunting spirit (cleric vision stigma) generated aggro for the cleric
- Spawns
- Fixed an issue, where Ahserion and his guards displayed wrong title
- Fixed an issue, where the quest reward NPC of Berserk Anoha's kill quest was not spawned
- Fixed an issue, where wrong NPCs through Anoha Fortress were spawned
- Fixed an issue, where Ahserion and his guards displayed wrong title
- AI
- Tried to fix an issue, where Hyperion's resonators buffed him despite they were dead
- Fixed an issue, where the skill patterns of Brigade General Sheba's adds were transposed or did not correctly work
- Fixed an issue, where Dynatoum in Illuminary Obelisk did not despawn
- Fixed an issue, where wrong adds spawned during the fight with Dynatoum in Illuminary Obelisk
- Fixed an issue, where Dynatoum's maintenance devices did not correctly work
- Fixed an issue, where the message of Dynatoum's despawn was displayed if he was killed
- Fixed an issue, where Commander Anoha did not despawned after 60 minutes
- Adjusted wrong stats and level of certain NPCs in Levinshor and Kaldor
- Reduced the damage of Modor's clones by 25%
- Reduced the HP of dredgion commanders by 20%
- Reduced the damage of Dragon Lord's Blade of dredgion commanders by 60%
- Reduced the damage of Divisive Creation (Dragon Lord's Refuge | Tiamat's Hideout) by 50%
- Lowered the magical accuracy of Divisive Creation
- Improved the AI of Moriata (Sauro Supply Base)
- Fighting NPCs in front of Raksang Ruins (Mantor) and Ophidan Bridge will not die anymore through their combat
- Increased the HP of volatile rift NPCs and implemented a 30 minutes respawn for them
- Tried to fix an issue, where Hyperion's resonators buffed him despite they were dead
- Core
- Fixed an issue, where teleports through legion territory teleporter ended in wrong locations (s. teleporting from satyr to mantor base and dying)
- Fixed an issue where, amplification stones and tempering solution were not shown via their tab in broker
- Fixed an issue, where players were teleported to their obelisk/kisk position if they got a sendlog during the Antriksha Raid and died
- Fixed an issue, where the changing of appearance were not visible until the next relogg
- Fixed an issue, where the spirit master automatically gained the aggro if his pet got released/died, instead of the player with the most hate
- Fixed an issue, where rift NPCs could respawn after the respective rift was closed
- Fixed an issue, where the legion xp buff icon was not displayed if 10 members of the legion were online
- Sharing of quests now shows if no player were in range
- Implemented a calculation for magic defense for test purpose
- Implemented a magic defense for NPCs
- Magic resistance will not be capped in pve situations anymore
- Adjusted the CC resistance which was introduced by the last update.
- Normal NPCs are excluded now
- The resist chance of elite NPCs are calculated by the amount of stars they got. Consider: less stars = low resist ; many stars = high resist
- Normal NPCs are excluded now
- The boss spawn announce of the pvp map now contains a hint how to join
- Exchanged the both siege time on Monday
- Rift guards at 12 AM now spawns at 11 PM
- Preparations to improve the Antriksha raid
- Legion Rewards for defeating Berserk Anoha now are obtainable by their respective quest instead of mail
- Bounty Hunting at 100 kills contains eternal AP courier passes now
- Fixed an issue, where teleports through legion territory teleporter ended in wrong locations (s. teleporting from satyr to mantor base and dying)
- Siege
- Exchanged the siege reward box of Anoha Fortress by 169610150 and removed the GP for the winner faction. Ceramium medals and GP are now obtainable by the quests inside the fortress (125GP and 1 Ceramium medal each)
- Exchanged the siege reward box of Anoha Fortress by 169610150 and removed the GP for the winner faction. Ceramium medals and GP are now obtainable by the quests inside the fortress (125GP and 1 Ceramium medal each)
- Volatile Rifts
- Guardian generals now spawn depending on the rift exit of volatile rifts
- Reduced the HP of guardian generals by 90%
- Added 188053717 to guardian general drops
- Implemented missing GP quests in Cygnea and Enshar for killing guardian generals during volatile rifts
- Increased the respawn time of barricade spawns to 30 minutes
- Guardian generals now spawn depending on the rift exit of volatile rifts
- Fixed an issue, where magical defense for skills was incorrectly calculated
- Fixed an issue, where generators in Illuminary Obelisk did not despawn after 30 minutes
Beyond Aion Development
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