The following changes have been made:
your Beyond Aion Development
- Items & Drops
- Increased the drop chances for equipment in Lower Udas Temple
- Implemented missing item content (s. Nicht benutzbar - Rüstungstruhe des Elitelegionärs 5. Ranges)
- Increased the drop chances for crafting motes in Levinshor/Akaron (s. Auras Droppen nur bei Popoku mobs)
- Replaced the Lv40 composite manastones, as possible drop on the PvPvE map with a bundle containing higher level composite manastones
- Added missing drops for static chests in Eternal Bastion/Steel Wall Bastion (s. Stahlmauer)
- Corrected/Fixed the possible drops from Eternal Bastion's/Steel Wall Bastion's final reward chest
- Increased the drop chances for equipment in Lower Udas Temple
- Skills
- Fixed an issue, where assassin's skill "Massacre" was not able to increase the signet level beyond two
- Fixed an issue, where stealth/hide skills could not be overriden with other stealth/hide skills of the same level (s. Assassine / Massaker / Schattenschritt)
- Fixed an issue, where servants, summoned by clerics, did not last long enough too cast the correct count of skills (s. [Kleriker] Edle Energie und Heiliger Diener zu wenig Dots (keine heilwirkung))
- Fixed the magical accuracy for summoned servants
- Fixed an issue, where charge skills were not affected by mana cost reduction effects (s. Kleri Gruppenheal "Heilende Pracht")
- Fixed an issue, where gunner's Stopping Power was used up by proc effects (s. [GUNNER] Gabe der Magischen Kraft)
- Fixed an issue, where assassin's skill "Massacre" was not able to increase the signet level beyond two
- Instances & NPCs
- Fixed Debilkarim's skill pattern in Lower Udas Temple (s. Problems with some instance dungeons)
- Fixed respawn times of named mobs in Kaldor
- Adjusted spawn position of conquest NPCs in Gelkmaros (s. Conquest Mob non-skillable) so they are attackable
- Fixed an issue, where skills conducted by NPCs were not affected by cast speed
- Adjusted the necessary points for the final rank evaluation in Eternal Bastion/Steel Wall Bastion to match the former retail version (e.g. S-Rank: before 92k, afterwards 90k)
- Fixed Debilkarim's skill pattern in Lower Udas Temple (s. Problems with some instance dungeons)
- Custom Instance - Eternal Challenge
- Lowered the difficulty for templars and chanters
- Slightly increased the difficulty for sorcerers and spirit masters
- Killed enemies during the first phase will now directly despawn
- Made changes to the rank progression. New characters are now progressing faster through the initial ranks, so we hope players are not immediately discouraged
- Lowered the difficulty for templars and chanters
your Beyond Aion Development
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