Server update March 22nd, 2020 4:00 AM

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  • The following changes have been made:
    • Quests
      • Fixed an issue, where quests for Raging Anoha were only distributed once on spawn. Now anyone walking in range will get it.
    • Items
    • Drops
      • Added missing courier passes for Dragon Lord's Refuge
      • Added drops for Anguished Dragon Lord's Refuge (HM)
      • Waffenbeute des Ruhnadiums fixed
    • Skills
    • Spawns
    • AI
      • Baruna-Forschungslabor gefangen fixed
      • Fixed an issue, where upper abyss shield towers did not attack and lost aggro all the time
      • Fixed an issue, where NPCs always did an auto-attack before using any skill after first aggro-ing them
      • Fixed an issue, where static NPCs stopped attacking after an initial reset
      • Fixed an issue, where siege weapons got stuck inside walls (s. Belagerungswaffen greifen nicht an)
      • Fixed an issue, where siege weapons moved close to fortress gates instead of attacking from range (s. Belagerungswaffen)
      • Fixed an issue, where siege weapons could not attack the fortress boss
    • Core
      • Improved distance validation for certain skills
      • Fixed position calculation when jumping
      • Fixed Godstones could be triggered by effects which apply additional damage on each hit, effectively doubling the Godstone rate for this hit
      • Fixed an issue, where players outside Transidium Annex (Antriksha's Ascension) were teleported after the raid ended
      • Fixed an issue, where gates during Antriksha's Ascension spawned twice (s. Ahserion gates respawnen)
      • Fixed an issue, where flight points were not properly reduced/restored
      • Fixed an issue, where strike resist and spell resist were not calculated correctly
      • Verbuggte Items/ Handelsagent fixed
      • [Housing] Der Butler zeigt den falschen Spieler Namen an fixed
      • Tempel des Vergessens flug Bug fixed
      • Fixed Katalamize und vllt auch andere Instanzen? and several other affected instances
      • Adjusted the calculation of crit chance which results in lesser increments the higher the attacker's crit strike is
      • Fixed occasional double respawn for some quest mobs
      • Added missing schedule for Beritra's Great Invasion
      • Implemented system for valid aggro angles for NPCs as found on retail servers. If you walk withing aggro range of mobs but outside their aggro angle, it won't attack you. First mobs to have this are Guard Leader Achradim and Brigade General Sita of the 40th Army. Further mobs will be manually implemented with upcoming updates.
    • GeoData
      • Added/fixed maps with missing/incomplete/outdated geo
      • Fixed an issue, where summoned servants could sometimes spawn behind obstacles if the summoner was too close to it
      • Fixed an issue, where point AOE skills could be placed behind obstacles
      • Fixed an issue, where certain objects did not count as an obstacle
      • Fixed an issue, where certain obstacles were not at their correct position
      • Fixed an issue, where players owning a fortress could not attack through the aether shield
      • Fixed aether shields not working at certain positions
      • Implemented effects for abyss base shields (Teminon/Primum Landing cannot be entered by the opposing faction anymore)
      • Fortress shields no longer instant-revive players at their kisk/obelisk
      • Fixed an issue, where certain surfaces did not apply their corresponding terrain effect on players walking on them
      • Improved movement and skill position calculations which fixes passing through objects or the ground (map kick). Also avoids accidental teleporting off cliffs and enables you to teleport uphill.
      • Arena der Disziplin fixed
      • Ophidan Bridge fixed
      • Mantor send log , dc fixed
      • Mit Kanone durch Ecke schiessen bei Miren Festung fixed
      • Arenen fixed
      • [GEO] Jormungands-Brücke fixed
      • Baruna Forschungslabor Angriff durch Tür fixed
      • Katalamize Geodata should not happen anymore (please test)
      • Monsters aggro behind destructible doors fixed
    • Instances
      • Tiamat’s Hidden Space
        • Implemented & opened the instance
        • NPCs inside this instance are level 65 and naturally got higher stats
        • Kaisinel / Marchutan will die faster compared to their normal mode version
        • Tiamat's Ultimate Atrocity is no longer avoidable through certain save spots. Players have to move out to avoid damage
        • Tiamat's Sinking Sands will spawn randomly inside her effective attack range area
        • Tiamat's Gravity Crusher will directly spawn as their tornado form and will block the players path
        • EVENT: We increased the entry count to 2/daily for testing purposes. Please report back anything unusual.
      • Corridor of Betrayal (see Korridor des Verrats)
        • Fixed an issue, where the bonus chest did not spawn after successful completing the instance
        • Fixed an issue, where the loot was not available for every group member
        • Added custom messages to indicate the state of the instance
        • Tweaked boss AIs
      • Runadium
        • Fixed an issue, where Grendal spawned infinite adds
        • Fixed the combat behavior of Grendal (skill pattern, teleportations, ...)
        • Adjusted stats of all NPCs
      • Runadium (heroic) (see Schutzturm der Ruhn (heroisch) / Runadium (heroisch))
        • Implemented the instance
        • The difficulty is increased due to higher defense and offense of all NPCs compared to normal mode
        • The number of dropped icon 186000409 and icon 186000238 are also increased
        • Grendal will directly drop the rewards instead of a chest
      • Katalamize
        • Corrected all stats
        • Added missing different auto attack types for Hyperion
        • Added missing skill pattern
        • Hyperion will despawn if he resets
        • Tweaked Hyperion's AI (see Katalamize mit mehr Anforderung!)
        • Added missing exit portal
      • Sauro Supply Base



    Best Regards


    Beyond Aion Developmen

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