The following changes have been made:
Beyond Aion Development
- Quests
- Fixed an issue, where the final dialog selection of Song of Blessing - Aion Database 1.0 did not influenced their following quests
- Fixed an issue, where the final dialog selection of Song of Blessing - Aion Database 1.0 did not influenced their following quests
- Items
- Adjusted the output of 188053783 for the benefit of 188053784
- [item: 188053903] Ausrüstungstruhe der ehrenvollen Eroberung filled
- Adjusted the output of 188053783 for the benefit of 188053784
- Drops
- According to the player suggestion, Implemented 188053295for Linkgate Foundry
- Profession Kochen (Mats) fixed
- Geheimtresor-Türschlüssel fixed
- Schlüssel in BT fixed
- Added missing drops for Occupied Rentus Base
- According to the player suggestion, Implemented 188053295for Linkgate Foundry
- Skills
- [Assassine] [ID: 3209] Gegenangriff + [ID: 3482] Wirbelwindschnitt fixed
- [Zauberer] [ID: 1282] Flammenpfeil fixed
- [ID: 1343] Tiefschlaf herbeiführen fixed
- Fixed an issue, where Prayer of Freedom - Aion Database 1.0 was not immune to fall effects
- [Assassine] [ID: 3209] Gegenangriff + [ID: 3482] Wirbelwindschnitt fixed
- Spawns
- Ishalgen fixed
- Heiron - Insane Mobs fixed
- falscher NSC spawn fixed
- Tempel-des-Fluchs-Nagolem | 282124 fixed
- Adjusted walker for Heiron
- Added missing walker for Fire Temple
- Halved the HP of all base bosses in Levinshor. Additionally adjusted some incorrect spawns and stats of them
- Ishalgen fixed
- AI
- Ruhnadium fixed
- Udas Tempelgruft fixed
- Ruhnadium fixed
- Core
- Further, dialogs will close after quest updates
- Increased the chance of critical enchantments (+2 | +3)
- Reduced the spawn delay for base spawns in Levinshor
- Removed the artifact reset of Anoha (Wealhtheow) siege due to new retail information
- Added a system message when entering the library in Kromede's Trial
- Fixed an issue, where players could not rejoin the game if the instance where they logged out were destroyed
- Fixed an issue, where NPCs sometimes stopped their walker after the first step
- Fixed an issue, where NPCs were shortly shown above the ground
- Fixed an issue, where siege weapons interrupted their cast while attacking a fortress gate
- Fixed an issue, where special spawns of Levinshor bases were sometimes executed twice
- Fixed an issue, where skill level were not updated in skillbars after leveling up
- Routine: Optimizing for performance and data processing
- Further, dialogs will close after quest updates
- Custom
- Implemented a feature which will spawn enemy race NPCs during sieges to allow the defenders to get safe rewards in cases of missing enemies.
- Implemented a feature which will spawn enemy race NPCs during sieges to allow the defenders to get safe rewards in cases of missing enemies.
- Instances
- Reworked Rentus Base: The procedure of this instance will be as same as in Occupied Rentus Base excepting the spawned NPCs which are construed for Lv60.
Please consider, similar to Occupied Rentus Base the geos are deactivated, cause of the cannon event
- Reworked Rentus Base: The procedure of this instance will be as same as in Occupied Rentus Base excepting the spawned NPCs which are construed for Lv60.
Beyond Aion Development
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