• Pending
    • At the end of the instance, the last Boss Celestius spawns adds. This is the mechanic.
      But, the boss takes aggro from too far.
      When the player jumps into the pit of the boss, he takes a lot of damage (maybe death).

      The easier way to fix this : reducing the range of Celestius's aggro.
      So he will spawn adds when the player is near to him.

      (i don't know if this is interesting, but i ran it on the Asmo side)

      Celestius :

      Good luck ;)